SRB2 -Notso- Mystery Dungeon, now on the SkyBase!
Developer Last Online: Nov 2020
Category: [Level Pack] | SRB2 Version: v2.1.x | Rating: (1 votes - 5.00 average) | ||
Submitted: March 1st, 2015 | ||||
WAD File Contains Lua Level(s) Character(s) | ||||
Music / SFX(s) |
*yawns*
Yeah, yeah, I'm bringing this here because I would feel like an awful person if I don't do it.
Fear the big copypaste block from the MB!
After a little week of work, ]without EVEN LAUNCHING TF2 :C I finally managed to get this "done" for you guys!
SRB2 (notso) MYSTERY DUNGEON is here!
(Notso is actually here because stages are not that "mysterious", after all. X)
It sure may be a little too soon for this, but here it is!
Anyway, what does it features...?
No multiplayer support for now, sorry.
It should be working, but items are really limited for a game with like 3 players or more.
I will make variants of SP stages with more items for Multiplayer support, but this is not for now!
Play as Dum- I mean Sylveon!
Why? Don't you like sprite rips?
PMD-esque mechanics (HPs, Hunger, XP...)
Everything works like in PMD!
You have a Health meter that you have to keep above 1/3... I will let you know why... But also a Hunger one, this one HAS to be over 0, if it ever comes to 0, you will start losing HPs every second until you eat something (Apples), and plus, as attacks (like Tackle) uses Hunger as "fuel", you cannot use them!
Without forgetting the level up mechanics, you have to collect the ammount of XP (shown on the screen if that matters) to grow levels, everytime you level up, you get HPs (at least 15) and you learn a new move (At least level 2 does).
Dumbplacholders, dumbplaceholders everywhere!
Every "custom" made item here has a placeholder sprite sheet (The only exception being the first miniboss.), just because I SUCK AT DOING SPRITES (and drawing in general.)
Two levels!
As it would be useless to throw this without good levels to play with, I made two levels just for it, and I promise they will not be the only ones!
Tw- I mean ONE boss battle!
There is no Boss Battle after the second level, I swear it! (Trust me plz)
PMD musics!
Sure, not the most important thing, but this is pretty cool to have a music fitting with what that mod is!
But there are bad things, ammong with all the good ones...
Before I let you download all this shit, I guess learning you how to play properly should be a good thing...
Here is the list of the known bug for this release, if that matters for you, young bug reporter...
You might also know this but non-recommanded resolutions are gonna make the HUD look like crap, so please, play OpenGL or with a recommended resolution (1280x720, for instance) for a better experience.
Also, here are some screenshots, down in attachements to show you those beautiful levels. I won't spoil you about anything else, don't worry!
SPECIAL THANKS
Zipper and gregory_house For helping with the HP script.
semi.colon for the Hunger gimmick (One of the most important thing of this mod.)
Ors for the "dumb" miniboss sprites
The Alpha 2.0 should come in a short time, all I'm waiting for is LJ to fix my damn Lua code.
Check the progress made so far here: http://mb.srb2.org/showthread.php?t=40296
There are some issues with the current file, most of them were fixed if that matters. However, feel free to report bugs that aren't listed below.
Yeah, yeah, I'm bringing this here because I would feel like an awful person if I don't do it.
Fear the big copypaste block from the MB!
After a little week of work, ]without EVEN LAUNCHING TF2 :C I finally managed to get this "done" for you guys!
SRB2 (notso) MYSTERY DUNGEON is here!
(Notso is actually here because stages are not that "mysterious", after all. X)
It sure may be a little too soon for this, but here it is!
Anyway, what does it features...?
No multiplayer support for now, sorry.
It should be working, but items are really limited for a game with like 3 players or more.
I will make variants of SP stages with more items for Multiplayer support, but this is not for now!
Play as Dum- I mean Sylveon!
Why? Don't you like sprite rips?
PMD-esque mechanics (HPs, Hunger, XP...)
Everything works like in PMD!
You have a Health meter that you have to keep above 1/3... I will let you know why... But also a Hunger one, this one HAS to be over 0, if it ever comes to 0, you will start losing HPs every second until you eat something (Apples), and plus, as attacks (like Tackle) uses Hunger as "fuel", you cannot use them!
Without forgetting the level up mechanics, you have to collect the ammount of XP (shown on the screen if that matters) to grow levels, everytime you level up, you get HPs (at least 15) and you learn a new move (At least level 2 does).
Dumbplacholders, dumbplaceholders everywhere!
Every "custom" made item here has a placeholder sprite sheet (The only exception being the first miniboss.), just because I SUCK AT DOING SPRITES (and drawing in general.)
Two levels!
As it would be useless to throw this without good levels to play with, I made two levels just for it, and I promise they will not be the only ones!
Tw- I mean ONE boss battle!
There is no Boss Battle after the second level, I swear it! (Trust me plz)
PMD musics!
Sure, not the most important thing, but this is pretty cool to have a music fitting with what that mod is!
But there are bad things, ammong with all the good ones...
Scrapped content
Before I let you download all this shit, I guess learning you how to play properly should be a good thing...
How to play
Here is the list of the known bug for this release, if that matters for you, young bug reporter...
Known bugs list
You might also know this but non-recommanded resolutions are gonna make the HUD look like crap, so please, play OpenGL or with a recommended resolution (1280x720, for instance) for a better experience.
Also, here are some screenshots, down in attachements to show you those beautiful levels. I won't spoil you about anything else, don't worry!
SPECIAL THANKS
Zipper and gregory_house For helping with the HP script.
semi.colon for the Hunger gimmick (One of the most important thing of this mod.)
Ors for the "dumb" miniboss sprites
The Alpha 2.0 should come in a short time, all I'm waiting for is LJ to fix my damn Lua code.
Check the progress made so far here: http://mb.srb2.org/showthread.php?t=40296
There are some issues with the current file, most of them were fixed if that matters. However, feel free to report bugs that aren't listed below.
Downloads
- sc_SRB2MysteryDungeonA2.1.wad (22.43 MB, 394 views)
Screenshots
- srb20074.png (283.2 KB, 407 views)
- srb20080.png (287.6 KB, 320 views)
Additional Notes
- Please be mindful of using other people's works. If the modification is not marked as "Re-usable Content", ask the developer for permission before using their work in your mod.