Wolfy
April 1st, 2014, 05:42
http://mystic.srb2.org/images/humor/recolor.png
LOLZ, DATS the newly ported 2.1 edition of HMS123311 after more than two weeks in development! cool right?! Yeah, this is the extra-special Remastered Edition created through lots of blood, sweat, toe-stubbing, and porting over collision code from outdated C code. Chock-full of new abilities, the Remaster also includes the iconic Voice version of HMS123311 alongside the default version, for you to decide if you want more(or less) of the Overpowered Recolor Experience®! Of course, you don't want to spend your time all on the fancy intro paragraph, do you? Onward to the showcase!
http://lightdash.org/SRB2/images/srb20005.gif
Fear my overpowered recolor!
http://lightdash.org/SRB2/images/srb20003.gif
Overpowered qualities!
http://lightdash.org/SRB2/images/srb20007.gif
Ha, that didn't hurt me, you only hit my toe!
Ability List:
(for those who didn't already know it)
Chaos Control Armageddon Multi-Thok
Hyper Spindash
Permanent Attraction
Permanent Elemental Flames
Permanent Drown/Suffocation resistance
No ring-drain Super mode
Advanced S_SKIN values
Match Super in SP/Co-op/Race
BossKillâ„¢
ULTIMATE OVERPOWER GLORY!!!111!!!1!
Resistance to Toe-stubbing
Incredible Backstory writing
More to come!
Known Bugs:
Some mobjs are deleted/killed on contact if not on a whitelist
Chaos Controlling into certain sectors can kill you
Changelog:
Version 1.2
Complete code refactor
Chaos Control has minimal support for "breaking" glass FOFs. No visual effect for it, but HMS can remove their solidity.
Incomplete collision code (will be commented out)
Bugs with adding HMS in the middle of a netgame have been fixed.
Bugs with switching skins from HMS have been fixed.
Fancy sparks from 1.09.4 have been ported successfully.
Added some extra entries to the whitelist script.
Made mobj kill detection a lot better.
HMS doesn't endlessly rise when dying.
Removed footcancer. Again.
More bugfixes, most of which I forgot.
HMS is disabled in ringslinger gametypes. I shouldn't have to point out why it would be a bad idea to keep him enabled.
Version 1.1
Almost every single bug has been fixed by Katmint! Now you can enjoy recolor glory in peace!
Whitelist updated. Should no longer cause issues in ERZ3 and NiGHTS mode.
Abilities will no longer function in ringslinger gametypes.
Frame-freeze after finishing the level have been fixed.
All instances of super transform loops have been fixed.
Removed footcancer.
Version 1.0
Initial Release.
Along with what's been shown, the wad also has numerous surprises along with some acutal OC in the form of transformation sprites done by the legendary MotorRoach!
LightDash.org Mirror (http://lightdash.org/SRB2/Releases/HMS123311%20-%20Remastered%20-%20v1.1.zip)
Keep yourselves posted for updates, as I'll be sure to(attempt to) deliver on those!
LOLZ, DATS the newly ported 2.1 edition of HMS123311 after more than two weeks in development! cool right?! Yeah, this is the extra-special Remastered Edition created through lots of blood, sweat, toe-stubbing, and porting over collision code from outdated C code. Chock-full of new abilities, the Remaster also includes the iconic Voice version of HMS123311 alongside the default version, for you to decide if you want more(or less) of the Overpowered Recolor Experience®! Of course, you don't want to spend your time all on the fancy intro paragraph, do you? Onward to the showcase!
http://lightdash.org/SRB2/images/srb20005.gif
Fear my overpowered recolor!
http://lightdash.org/SRB2/images/srb20003.gif
Overpowered qualities!
http://lightdash.org/SRB2/images/srb20007.gif
Ha, that didn't hurt me, you only hit my toe!
Ability List:
(for those who didn't already know it)
Chaos Control Armageddon Multi-Thok
Hyper Spindash
Permanent Attraction
Permanent Elemental Flames
Permanent Drown/Suffocation resistance
No ring-drain Super mode
Advanced S_SKIN values
Match Super in SP/Co-op/Race
BossKillâ„¢
ULTIMATE OVERPOWER GLORY!!!111!!!1!
Resistance to Toe-stubbing
Incredible Backstory writing
More to come!
Known Bugs:
Some mobjs are deleted/killed on contact if not on a whitelist
Chaos Controlling into certain sectors can kill you
Changelog:
Version 1.2
Complete code refactor
Chaos Control has minimal support for "breaking" glass FOFs. No visual effect for it, but HMS can remove their solidity.
Incomplete collision code (will be commented out)
Bugs with adding HMS in the middle of a netgame have been fixed.
Bugs with switching skins from HMS have been fixed.
Fancy sparks from 1.09.4 have been ported successfully.
Added some extra entries to the whitelist script.
Made mobj kill detection a lot better.
HMS doesn't endlessly rise when dying.
Removed footcancer. Again.
More bugfixes, most of which I forgot.
HMS is disabled in ringslinger gametypes. I shouldn't have to point out why it would be a bad idea to keep him enabled.
Version 1.1
Almost every single bug has been fixed by Katmint! Now you can enjoy recolor glory in peace!
Whitelist updated. Should no longer cause issues in ERZ3 and NiGHTS mode.
Abilities will no longer function in ringslinger gametypes.
Frame-freeze after finishing the level have been fixed.
All instances of super transform loops have been fixed.
Removed footcancer.
Version 1.0
Initial Release.
Along with what's been shown, the wad also has numerous surprises along with some acutal OC in the form of transformation sprites done by the legendary MotorRoach!
LightDash.org Mirror (http://lightdash.org/SRB2/Releases/HMS123311%20-%20Remastered%20-%20v1.1.zip)
Keep yourselves posted for updates, as I'll be sure to(attempt to) deliver on those!