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Demnyx Onyxfur
April 13th, 2014, 19:08
I'm going to make a separate thread for this because it's mainly for the boss fights, and doesn't add anything to the music pack.


https://www.youtube.com/watch?v=WngcxwLS46E
Techno Hill 3 has been revamped by Gaga Hax, and looks like this:
6703

Other updates:
- Metal Sonic's and Brak Eggman's backgrounds are fixed (The video is how it will look in OpenGL)
- Techno Hill looks more like the vanilla stage
- Deep Sea's light has been dimmed a bit

If you have played or have seen the bosses from Sonic Advance 2, they pretty much work the same.

Download (http://www.mediafire.com/download/vbnyfs922hbw4t6/2DBoss.wad)

CREDITS:
~ Gaga Hax - Stage design
~ Demnyx Onyxwing - Lua script (tweaked to fit necessities), SOC script, textures, minor stage tweaks
~ Furyhunter - Lua script for music
~ Flash Trickstar - Sending me the sound files for the boss ("Ow!", "You're going to pay for this!!1!")

Sonic Fan2000
April 14th, 2014, 14:05
What is with the "WHEE!" sound effect on the first boss? Also, on the second boss I think he repeats "You little!" way too many times. Other than that, this is fun to play.

Demnyx Onyxfur
April 14th, 2014, 19:25
I had my music pack on when I recorded the video, and I can't find a frame to make Eggman talk when he attacks for Egg Slimer. And I'm still working on this thing. So far I've added some "ring gutters" and a little opening on either side for the rings to escape through. Just need to do that for the rest of the bosses, and find out a way to make Brak and Metal less OP.

Duon Adventurer
October 29th, 2014, 03:17
You should try to use 2D Axis for the Castle Eggman boss. (However, there needs to be a way for attacking the boss when the cage is up...)

Lat'
October 29th, 2014, 12:26
Well everything here is quite interresting, tough, the ERZ boss fights arenas are too empty, you should add something like that was did in THZ and DSZ.
Talking of DSZ, you should remove the Gargoyles because they look weird.

As for CEZ, I don't know how you could set up this boss, maybe with 2D axis and springs, somehow.

EDIT: If you want I can help to improve stage design ;)
EDIT2: Just checked of the level look in DB2, it's meh... strange. Also there are visual issues with software.
EDIT3: I modified some stages, here are some pics, feel free to ask me if you want to keep some. I hope this will help you:

-GFZ3: Nothing changed, it looked good.
-THZ3: Changed the sky to match with THZ2
http://i58.tinypic.com/23kcdo7.png
-DSZ3: Added invisible walls to prevent the player from being pushed away the fight and added a waterfall for decoration.
http://i60.tinypic.com/2073rpj.png
-ERZ3: Fixed software displaying the wall texture multiple times and added... a wall to make it look more like ERZ3.
http://i58.tinypic.com/2a0de1z.png
-ERZC: Fixed software displaying the wall texture multiple times.

Demnyx Onyxfur
October 29th, 2014, 16:58
Holy crap this thing is old.. Thank you for giving it some life!

Lat'
October 29th, 2014, 17:14
It feels... alive!

Rafeku
November 2nd, 2014, 18:31
I'm new here, but I play SRB2 for 4 years, so don't bother about intros...I just didn't want to register in both sites...
Always wanted to see how they would work on SRB2 :P
But tell me something: Where did you get all the boss MD2? Cuz I don't have the other bosses than the first, second and M.Sonic Boss MD2's.

Fennekin
November 26th, 2014, 22:35
Woooaahh.
Gonna go download this.
Also, I'd love to see Sonic Advance 3 bosses, mainly 'cause that's the one I played the most.

Demnyx Onyxfur
November 30th, 2014, 19:12
I believe I downloaded Jeck Jim's MD2 pack for the boss models.