Lat'
May 14th, 2015, 14:54
Yes! Yes! Here it is! ... Where are you all? ...Why the fuck did you put only ONE star? ...Because I made it? I love you too <3
Sylveon decided to get out of SRB2MD because it told me it didn't want to wait. So yeah.
http://img11.hostingpics.net/pics/546791SYLVCHAR.png (http://www.hostingpics.net/viewer.php?id=546791SYLVCHAR.png)
In all seriousness; Sylveon has some custom abilities to make it unique compared to the vanilla characters. So, what can it do then?
Double Jump ability: Moonjump
Works just like TF2, it propels Sylveon in the air to a decent speed, allowing to get close to Sonic's! However, be aware that it will hurt you by 5 HPs (2 if you have your Light Screen activated.). It also leaves a fancy smoke trail behind your burning butt!
http://giant.gfycat.com/CraftyPitifulHalcyon.gif
CUSTOM1: Moonblast
It's a projectile that explodes. Cool story, huh?!
In all seriousness, fire it at your own risk, because you are gonna take Knockback from it! The knockback you take is relative to your speed and your aiming angle, meaning you can aim down in the air to get an extra jump, you can perform it after or before the Moonjump. It has a 5 seconds cooldown, if that matters.
http://fat.gfycat.com/NimbleWelcomeEland.gif
CUSTOM2: LightScreen
A "tactical move" that allows you to divide any incoming damage by 2. However, it won't prevent Sylveon from loosing its Rings.
Its effect lasts 30 second. However, it needs 60 more to recharge. The HUD will tell you when you can use it, and how long remains before you can, or before its effect disapears.
http://giant.gfycat.com/BrownRemarkableFlamingo.gif
Boredoom Animation: Rest
In case Sylveon needs some HPs to continue its robot genocide, it can always take a nap to regain HPs! You get 1 HP every 2 seconds by waiting.
http://giant.gfycat.com/MintyPossibleArrowana.gif
SPIN (Standing): QuickAttack
Hold spin to charge Sylveon's Quick Attack.
You can release it immediatly to propel yourself at your maximum speed, or hold the button a bit longer to get an extra 2 second boost locking you to Sonic's speed and destroying walls on touch.
http://fat.gfycat.com/FancyImaginaryFrog.gif
SPIN (Walking/Running): Slide
Press spin while moving to make a glide, allowing you to break through thin walls, enemies and to go under tight spaces. Be careful when you perform it as Sylveon will be out of control unless it falls or has no more horizontal momentum.
Notes: The camera zooms because the glide scales the player to 2 / its size to let it go trough tight spaces. I also won't recommand using it when you are shrunk (ERZ2) as I am pretty unsure of the results that may occur.
The slide does also not break monitors, neither than it damages bosses, P_RadiusAttack not affecting those mobjs, I will get on fixing those minor issues later.
http://fat.gfycat.com/HideousAppropriateCottontail.gif
Advantages and disadvantages compared to other characters:
+) Sylveon uses an HP system, you will get used to it pretty easyly, don't worry. Sylveon still has a separate Rings counter that works like the other characters'
+) Sylveon's custom abilties are very useful when used correctly. Once you master the Moonjump + Moonblast combo, Sylveon becomes almost as mobile as Tails.
+) Sylveon can turn Super by itself in Single Player and Co-Op. Its abilties are buffed to a point where the Moonblast delay is divided by 10! You have no excuse to fall into bottomless pits. It uses the RINGS counter instead of the HP ones, now.
-) Sylveon in overall is slow and is pretty useless when it's out of HPs and cannot use Moonjump anymore.
-) Sylveon's slide is a straight downgrade to the other characters' spin, not sending the player forward or even allowing them to glitch the game's physics.
Now the pratical question is:
"Is Sylveon cappable of beating the SP campaign?!"
The awnser is yes. Make good use of your abiltiies, and you should be okay!
Most custom levels can be completed too, the only exception being Toaster's Glacier Gear, as Sylveon cannot go farther than that one door that makes the player go in the 2D section. That's too bad, because I like this level =/
Anyway, have fun with that lil' Sylveon, but before I let you shove me deepier than the ground, go easy on me if it's about sprites, I know they are far from being good, and I'm ready to take critisiscm and advices. Let me know if something feels unbalanced or something like that too. And in case you're blind, screenshots (or rather gifs) are in the spoiler tags above.
Known glitches / issues:
1) Some issues reguarding Moonjump and rope hang. You may get stuck on a rope if you land on it after a Moonjump. Press spin to free yourself in case that happens.
2) Sylveon may get stuck if it's directly facing a wall while gliding under a tight space, so don't be an idiot!
3) Sylveon's ring counter doesn't add the other player's rings if you play on the old special stages. But no one really gives a fuck as everyone hates those. Plus, they're broken; we can't see the timer anymore.
To-do list
-Finish missing frames rotation (\2\8, running2running8, end of level signpost)
-Optimise Lua lump. (LJ Sonik is here for that, that's his only purpose of living, making fun of my scripts =3)
-Add a third CUSTOMx ability that has a point.
Special Thanks to LJ Sonik and Zipper for the help with the script.
Sylveon decided to get out of SRB2MD because it told me it didn't want to wait. So yeah.
http://img11.hostingpics.net/pics/546791SYLVCHAR.png (http://www.hostingpics.net/viewer.php?id=546791SYLVCHAR.png)
In all seriousness; Sylveon has some custom abilities to make it unique compared to the vanilla characters. So, what can it do then?
Double Jump ability: Moonjump
Works just like TF2, it propels Sylveon in the air to a decent speed, allowing to get close to Sonic's! However, be aware that it will hurt you by 5 HPs (2 if you have your Light Screen activated.). It also leaves a fancy smoke trail behind your burning butt!
http://giant.gfycat.com/CraftyPitifulHalcyon.gif
CUSTOM1: Moonblast
It's a projectile that explodes. Cool story, huh?!
In all seriousness, fire it at your own risk, because you are gonna take Knockback from it! The knockback you take is relative to your speed and your aiming angle, meaning you can aim down in the air to get an extra jump, you can perform it after or before the Moonjump. It has a 5 seconds cooldown, if that matters.
http://fat.gfycat.com/NimbleWelcomeEland.gif
CUSTOM2: LightScreen
A "tactical move" that allows you to divide any incoming damage by 2. However, it won't prevent Sylveon from loosing its Rings.
Its effect lasts 30 second. However, it needs 60 more to recharge. The HUD will tell you when you can use it, and how long remains before you can, or before its effect disapears.
http://giant.gfycat.com/BrownRemarkableFlamingo.gif
Boredoom Animation: Rest
In case Sylveon needs some HPs to continue its robot genocide, it can always take a nap to regain HPs! You get 1 HP every 2 seconds by waiting.
http://giant.gfycat.com/MintyPossibleArrowana.gif
SPIN (Standing): QuickAttack
Hold spin to charge Sylveon's Quick Attack.
You can release it immediatly to propel yourself at your maximum speed, or hold the button a bit longer to get an extra 2 second boost locking you to Sonic's speed and destroying walls on touch.
http://fat.gfycat.com/FancyImaginaryFrog.gif
SPIN (Walking/Running): Slide
Press spin while moving to make a glide, allowing you to break through thin walls, enemies and to go under tight spaces. Be careful when you perform it as Sylveon will be out of control unless it falls or has no more horizontal momentum.
Notes: The camera zooms because the glide scales the player to 2 / its size to let it go trough tight spaces. I also won't recommand using it when you are shrunk (ERZ2) as I am pretty unsure of the results that may occur.
The slide does also not break monitors, neither than it damages bosses, P_RadiusAttack not affecting those mobjs, I will get on fixing those minor issues later.
http://fat.gfycat.com/HideousAppropriateCottontail.gif
Advantages and disadvantages compared to other characters:
+) Sylveon uses an HP system, you will get used to it pretty easyly, don't worry. Sylveon still has a separate Rings counter that works like the other characters'
+) Sylveon's custom abilties are very useful when used correctly. Once you master the Moonjump + Moonblast combo, Sylveon becomes almost as mobile as Tails.
+) Sylveon can turn Super by itself in Single Player and Co-Op. Its abilties are buffed to a point where the Moonblast delay is divided by 10! You have no excuse to fall into bottomless pits. It uses the RINGS counter instead of the HP ones, now.
-) Sylveon in overall is slow and is pretty useless when it's out of HPs and cannot use Moonjump anymore.
-) Sylveon's slide is a straight downgrade to the other characters' spin, not sending the player forward or even allowing them to glitch the game's physics.
Now the pratical question is:
"Is Sylveon cappable of beating the SP campaign?!"
The awnser is yes. Make good use of your abiltiies, and you should be okay!
Most custom levels can be completed too, the only exception being Toaster's Glacier Gear, as Sylveon cannot go farther than that one door that makes the player go in the 2D section. That's too bad, because I like this level =/
Anyway, have fun with that lil' Sylveon, but before I let you shove me deepier than the ground, go easy on me if it's about sprites, I know they are far from being good, and I'm ready to take critisiscm and advices. Let me know if something feels unbalanced or something like that too. And in case you're blind, screenshots (or rather gifs) are in the spoiler tags above.
Known glitches / issues:
1) Some issues reguarding Moonjump and rope hang. You may get stuck on a rope if you land on it after a Moonjump. Press spin to free yourself in case that happens.
2) Sylveon may get stuck if it's directly facing a wall while gliding under a tight space, so don't be an idiot!
3) Sylveon's ring counter doesn't add the other player's rings if you play on the old special stages. But no one really gives a fuck as everyone hates those. Plus, they're broken; we can't see the timer anymore.
To-do list
-Finish missing frames rotation (\2\8, running2running8, end of level signpost)
-Optimise Lua lump. (LJ Sonik is here for that, that's his only purpose of living, making fun of my scripts =3)
-Add a third CUSTOMx ability that has a point.
Special Thanks to LJ Sonik and Zipper for the help with the script.