SkyLua v6.4 has been released! Fairly major update, let me know if you find any bugs or quirks or have any feedback.
Changed! The player name color texts coding have been optimized.
Changed! You will do a jump when you're hit while having the Force Shield in addition to having zero knockback.
Changed! Instead of using the Mario mode fireballs, Burst Step will use regular flames and leaves some flames behind.
Changed! Optimized some menu and general code.
Changed! Optimized a lot of the HUD code.
Changed! The About section of the menu now displays the SRB2 version you are running.
Extra Ability Change! spawnmobj's coding has been optimized, and the text that gets sent when you spawn the object has been cleaned up.
New! Collecting a ring will reduce your ability cooldown by 1/1000th. Doesn't sound like a lot at first, but it does add up if you collect lines of rings!
New! The ability icon will now flash when your ability cooldown is up.
New! The ability text will now fade nicely when toggled on and off instead of just...poofing.
New! New option for the ability interface: you can now choose the size of the ability UI to be compact or normal sized.
New! The Pity Shield now has an ability: Back Escape! Charges super fast with a 15 second cooldown. Launches your character backwards into the air, even if you're in the air already.
New! Fire Flower now has an ability: Flame Drop! Charges normally with a 45 second cooldown. Drops fireballs in a line in front of you that last for 20 seconds, damaging enemies. Additional note: Shield powers take priority over Fire Flower.
New spawnmobj Parameters! spawnmobj now has two new parameters you can specify: <all?> and <times>. If you specify yes for <all?>, it will spawn the object for every player in cases where you want to give something to everyone! Like shields, rings, a Fire Flower, or give everyone their own personal Egg Mobile boss to fight. For <times>, you can specify the number of times to spawn that object. For example, you can input 50 into <times> to spawn rings 50 times to get 50 rings! You can combine this with <all?> and it's essentially setrings for anything you want.
New spawnmobj format: spawnmobj <mobj> <x offset> <y offset> <z offset> <x momentum> <y momentum> <z momentum> <scale> <all?> <times>
Fixed! Fixed a graphical issue with Water Dash showing Burst Step's cooldown while it was locked.
Fixed! The Custom Button 1 text is more aligned now.
Download is in the first post as usual.