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Park Valley Winter theme has been cancelled... I moved from another computer and I can't do anything to get the wad back... Sorry.
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Park Valley is in the works again, after months of doing nothing... Some things might go away
- Hotel Might go away after figuring out that Someone stopped helping me edit the map
But there are going to be a room to battle in and have fun since exploring a big map with F*cked up ring placement is not good enough. So I'm going to create a smaller room for better ring placement to battle in. (The Match spawns will help you get there, no teleporter)
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I have officially joined the team, and I am in the planning stages for 2 maps that I hope will fit the gimmick of this map pack. I hope to have something by the end of this week if not sooner; I'll be back later with screenshots.
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3 Attachment(s)
Day 1 Updates:
- Started "Carnival" level for park valley
- Made boothes
- Started main portion of park
Pictures: (No wad yet, still too early)
Attachment 4834 Looks like Ms. AppleJack found me and requested a booth right away, so I let it be.
Attachment 4835 And there are a total of 6 booths, plenty for lots of people, if you have an idea for a booth, or want a booth for your character in a booth, give me a sprite, and what product they are selling, and I'll take care of the rest! *5 spots remain*
Attachment 4836 My blank canvas, plenty of space for fun attractions!
I'll keep working on this, and hopefully have a decent wad ready for download by this time next week!
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Ain't this thread too old to post here?
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No, I spoke with Joey himself in the Park Valley Group Thread, and I have officially joined him and I plan to help bring this wad back to life!
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Its about time I played the first park valley wad and enjoyed this really much so its good to see its back in production.
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Indeed, and as you can see, my progress is going at a good rate. I'll be back with more updates tomorrow for sure.
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This looks neat, hope you can add more things to it, I am excited on how this turns out.
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2 Attachment(s)
Day 2 Updates
Summary:
- Added balloon booth
- Added roller coaster
- Added custom music
Screenshots:
Attachment 4880 Here is the Roller Coaster, simple as that.
Attachment 4881Balloon booth, with Flim and Flam manning it.
Sorry to non bronies, but feel free to make requests to me to have something you want in a booth.
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Unfortunately I can't upload the file for some reason, Joey will need to upload it for me.
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Park Valley VS SRB2 2.1
Park Valley will be updated to 2.1 as soon as Srb2 updates to it. And new things I will add to it.
Things that will be added/fixed when 2.1 comes out:
- SkyBox
- Port to 2.1 (If Park Valley is not compatible to 2.1, but I haven't seen anywhere that 2.0+ maps won't be compatible)
- Fix some things that have been changed on 2.1 (Some maincfg commands have been changed so I have to go in and fix that)
- touch up "Joey's home" (AKA Frost Columns zone in disguise)
Things I will fix that don't concern 2.1 but will be fixed/cleaned up on that version anyway:
- Random ring placement (This random ring placement was even on the first versions of Park Valley, but have not been touched)
- Clean out some of the unwanted sectors
- Take off the skybox entity from SRB2CB.
- Graphical errors (this fix will be far from the version 2.1 comes out, I have to figure out how to take them out without "Shrinking the map")
So, alot of changes will be added, so this will not be dead. Until I get bored of Srb2 2.1. (which will probably be fast)