Results 1 to 7 of 7

Thread: Signal segment violation problem.

  1. #1
    Join Date
    July 19th, 2013
    Location
    Earth
    Posts
    171
    Level
    17

    Signal segment violation problem.

    I was making a new castle map for OrsLand. Then I tried random jumping and thocking in the castle and then that happened: signal segment violation! I tried again and that error message came again and game shut down.

  2. #2
    Join Date
    May 10th, 2013
    Location
    Where you live. It can be fictional, who cares.
    Posts
    1,101
    Level
    20
    IIRC: The wad (or the map inside of the wad) may be corrupted. You might have to rebuild the area where there is corruption in the map or just rebuild the whole map.
    ---Status: "I'm betting everything on it!"---


    Fun Fact: I actually dislike cats :]

  3. #3
    Join Date
    March 27th, 2012
    Posts
    23
    Level
    6
    If you're using any socs in the map, I reccomend looking them over to check if they are properly written as incorrectly coded socs can cause a sigsegv. Also if a room has a ceiling to floor height larger than 4069 fractunits it has a higher chance of causing a sigsegv.

    Failing that, identify if there any malformed areas in the map near where the crash occurs and try rebuilding them.

    You shouldn't need to remake the whole wad though, there should only be one part of the map that is causing the crash.

  4. #4
    Join Date
    July 19th, 2013
    Location
    Earth
    Posts
    171
    Level
    17
    Thanks for help! There was a huge area with 7 500 floor to ceiling height. The sigsegv haven't appeared there, but I'll still try to make that sector lower... I just noticed that it needs just a bit under 4 000 height

  5. #5
    Join Date
    November 14th, 2012
    Posts
    77
    Level
    13
    Also if a room has a ceiling to floor height larger than 4069 fractunits it has a higher chance of causing a sigsegv.
    That's true about the sector height, but unless you make another error, the game won't crash if it is under 8192 fracunits, instead 4096 fracunits (I guess you switched the 9 and the 6).
    I like making Lua scripts and mapping for srb2. Don't hesitate with asking help from me !
    Recent project:

  6. #6
    Join Date
    March 16th, 2012
    Location
    I'm at soup
    Posts
    2,370
    Level
    59
    Just something I'd like to add, sometimes on my maps I get sigsegv errors from custom textures and music if something was input wrong. I normally fix it by re-importing the music, and remaking the Patch Table and TextureX files.

  7. #7
    Join Date
    July 19th, 2013
    Location
    Earth
    Posts
    171
    Level
    17
    Quote Originally Posted by ShadowCM View Post
    Just something I'd like to add, sometimes on my maps I get sigsegv errors from custom textures and music if something was input wrong. I normally fix it by re-importing the music, and remaking the Patch Table and TextureX files.
    I have the same problem! That´s why I seldom use custom textures.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •