Page 4 of 7 FirstFirst 1234567 LastLast
Results 31 to 40 of 68

Thread: SRB2 2.1 Released! [Latest Patch: 2.1.25]

  1. #31
    Join Date
    December 22nd, 2010
    Posts
    1,192
    Level
    26
    Well. Today I turned on the skyboxes because SRB2 set the default to "off" for some reason.
    srb20129.png Then I saw this. What is​ that?

    Husbando to a special kitty~♥

  2. #32
    Join Date
    March 27th, 2012
    Posts
    23
    Level
    6
    Screenshot (10).png

    It took STJR about a decade to finally make the intro pay off, but the Egg Rock Core is supposed to be the source of power mentioned in the opening.

  3. #33
    Join Date
    July 19th, 2013
    Location
    Earth
    Posts
    171
    Level
    17
    Quote Originally Posted by Demnyx Onyxwing View Post
    Well. Today I turned on the skyboxes because SRB2 set the default to "off" for some reason.
    srb20129.png Then I saw this. What is​ that?
    I guess it's a secret magical jungle on EggRock asteroid. That generates some oxygen for Sonic, so he can breathe in ERCZ. Or it can be just a wrong or weird texture.

  4. #34
    Join Date
    December 22nd, 2010
    Posts
    1,192
    Level
    26
    srb20131.pngsrb20134.png
    Jeck Jims updated his Md2s for 2.1! Yeah, I'm not gonna bother with Egg Satellite anymore. It's a toughie.
    http://mb.srb2.org/showthread.php?p=744594#post744594

    Husbando to a special kitty~♥

  5. #35
    Join Date
    December 30th, 2012
    Posts
    1,426
    Level
    34
    Quote Originally Posted by Demnyx Onyxwing View Post
    Well. Today I turned on the skyboxes because SRB2 set the default to "off" for some reason.
    srb20129.png Then I saw this. What is​ that?
    I figured it was just to add a cool glowy-feeling to the level. Sci-fi, you know!

  6. #36
    Join Date
    December 22nd, 2010
    Posts
    1,192
    Level
    26
    I went through about 1 minute of Azure Temple. It wants Sonic to do WHAT?

    Husbando to a special kitty~♥

  7. #37
    Join Date
    March 16th, 2012
    Location
    I'm at soup
    Posts
    2,370
    Level
    59
    According to Inuyasha on the SRB2fun IRC...
    Quote Originally Posted by Inuyasha
    2.1.7 release slated for this Monday

  8. #38
    Join Date
    December 22nd, 2010
    Posts
    1,192
    Level
    26
    Brak's little lock-on attack may be slightly nerfed.

    Husbando to a special kitty~♥

  9. #39
    Join Date
    March 29th, 2014
    Posts
    1
    Level
    1

    Wink

    New 2.1.7 patch, this time we have bug fixings and optimizationsbut now...Tails has super sprites!

  10. #40
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    2.1.7 release: https://mb.srb2.org/showthread.php?t=38898
    Updated full game download: https://files.srb2.org/srb2.org/SRB2-v217-Installer.exe
    Patch download for those that already downloaded v2.1.x: https://files.srb2.org/srb2.org/SRB2-v217-patch.zip

    Quote Originally Posted by Inuyasha
    I told you all this would be the year of 2.1, and I wasn’t kidding. How many other years have we made eight releases in?

    This release is being provided both in the form of an installer for those new to the game, and a patch for those who have already installed 2.1. The patch works with any previous version of 2.1.

    This release fixes the following issues:

    • Fixed an exploit where Bounce Rings would give rings to teammates without disappearing.
    • Fixed an exploit with Tails being able to ascend and keep his flying speed unchanged when over the speed cap.
    • Tails was given Super transformation sprites.
    • Fixed Super Knuckles in Match not having a speed bonus applied to his gliding.
    • Fixed Knuckles being able to use the Whirlwind Shield after leaving a glide.
    • The Final Boss now conveys a certain line-of-sight attack with a guideline as well as a target.
    • Fixed custom Record Attack replays not working for maps above a certain number.
    • Fixed ghosts in Egg Rock Zone 2 always being flipped, even when they left the starting area.
    • Fixed bounded console variables being set to MIN when given any string (including MAX).
    • Many small fixes were made to OpenGL rendering, including fixing Splitscreen mode not working properly.
    • Many fixes and minor changes were made to the maps.
    • Lua:
      • Optimized the Lua backend a bit. There should be less lag when using Lua, especially in object-heavy levels.
      • The game no longer crashes if you refer to a custom console command with the wrong case.
      • The game’s internal console commands can now be replaced with Lua console commands.

    Mirrors and links in the first post have been updated.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

Page 4 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •