SRB2 v2.1.4 patch released, now with rewritten consistency failure protection and OpenGL bug fixes!
Quote Originally Posted by Inuyasha
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v2.1.4 patch released.


* The multiplayer consistency protection code was rewritten to help netgames be more stable.
* You can now add files to your own server without kicking yourself out of the game (fixed for real this time).
* A lot of video code was rewritten to add features to both renderers.
- OpenGL now has proper transparent patch support, and can now draw both the cropped pictures in the character select menu and the small player icons used for continues.
- OpenGL should now draw the menus and HUD in their proper locations.
- OpenGL now supports skyboxes.
- OpenGL should now support MD2s better.
- Software now supports the translucent HUD option.
- Software now supports drawing any patch at any size with any translucency level and colormap. (This is mostly of interest to those doing Lua scripted HUD work.)
* Additional functions added to the HUD library for Lua scripting.
* Analog mode is now properly saved and restored after exiting the game.
* More minor bugfixes and level related fixes.


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https://files.srb2.org/srb2.org/SRB2-v214-patch.zip
Quite the awesome update. We'll probably stay with this update for a while.