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Thread: Stormy Shelter Zone 1

  1. #1
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    Stormy Shelter Zone 1

    Yep, actually the first level that should be able to complete in the skybase for the 2.1!
    So, I won't make you guys wait, here are some screenies, suggestions are welcome to improve the level.

    srb20011.png srb20012.png

    The skybox is still unfinished but it is going to be completed soon.
    Also note that this level could eventually reminds you Liftoff Grantry (or something like this) from Tortured Planet, this level is not based on this, it is just a coincidence.

    Note that I'm also going to send this level to the OLDC!
    Steam ID: Nymphali Festif | SRB2 Nickname: Lat' | Skype: superrainboom
    > "I'm a boy. What? You're laughing? ...Bitches, please, I'M FABULOUS! "

  2. #2
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    That's awesome! May I recommend this song to play during the level?


  3. #3
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    I also thinked to this music, it's awesome.
    It will perfectly fit when the player will enter in the facility.
    Also, I finished the skybox!
    Steam ID: Nymphali Festif | SRB2 Nickname: Lat' | Skype: superrainboom
    > "I'm a boy. What? You're laughing? ...Bitches, please, I'M FABULOUS! "

  4. #4
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    I am looking forward to seeing this in submissions, and also wish you luck on the OLDC. My only advice would to be keep and eye on textures and be careful not to use the same one too much (I constantly make that mistake personally), just remember to scroll through multiple textures to see what could or could not work.

  5. #5
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    The textures are enough diversifieds in the skybox for now, I think.
    I'm gonna start the second section of the level.
    Steam ID: Nymphali Festif | SRB2 Nickname: Lat' | Skype: superrainboom
    > "I'm a boy. What? You're laughing? ...Bitches, please, I'M FABULOUS! "

  6. #6
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    I suggest taking a new grass texture where you can't see where are the edges of the texture. And it needs something to fill the huge empty area in 2nd screenshot. Also, people would love to see more socs by you! =)

  7. #7
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    Quote Originally Posted by Ors View Post
    I suggest taking a new grass texture where you can't see where are the edges of the texture. And it needs something to fill the huge empty area in 2nd screenshot. Also, people would love to see more socs by you! =)
    Actually the grass texture perfectly fits with what the level is supposed to be and I'm really looking to do something with SOCs, as always but I can't get them work!
    I have planned a boss, and 1 or 2 ennemies. This level has to be enough hard to be implented in New Horizons as last zone.

    - - - - - - - - - -

    Oh I also started the new section, it's a unused part of the factory where Eggman is actually trying to construct the ultimate weapon!
    srb20013.png srb20014.png
    I know I have did pratically nothing but the OLDC's in more than 1 month, so I take my time to find ideas
    Also put the music that Rex suggested to me.

    If anyone knows how I can eventually port 2.0 SOCs to 2.1, please tell me, it will help a lot for New Horizons and also for this level which, remember, will participy to the OLDC (and maybe represent the skybase in the OLDC, why not?)
    Steam ID: Nymphali Festif | SRB2 Nickname: Lat' | Skype: superrainboom
    > "I'm a boy. What? You're laughing? ...Bitches, please, I'M FABULOUS! "

  8. #8
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    That looks really interesting, Looks like I'm not the only one working on a level, Good job!
    SRB2 Name: Professor-Hedgehog
    SRB2 Server Name: The Professor's Lab
    SRB2 Projects:
    S1RB (Sonic 1 Mod - Reboot)

  9. #9
    Join Date
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    You too you're going to participy? Well, guess I'll test your level before the other. (Yes it is 5 am but I'm awake O_o)
    Steam ID: Nymphali Festif | SRB2 Nickname: Lat' | Skype: superrainboom
    > "I'm a boy. What? You're laughing? ...Bitches, please, I'M FABULOUS! "

  10. #10
    Join Date
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    Oh my, I quite like how this seems to be turning out so far. I'll look forward to giving it a play when the OLDC comes around.

    Although a suggestion, I would reccomend making the skybox textures completely seperate from the textures used in the outside area, to make them eye catching and clearly different at a glance and to make it very clear for the player where level boundaries begin and end, so there is no confusion for Tails and Knuckles players wondering if they can explore up there.

    I see you've made a start at that with the THZ textures in the skybox and I would quite like to see it taken even further. But that's just my suggestion really.

    I do like what I see so far though!

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