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Thread: Sonic Xtreme 2.1 - Now with Lua!

    1. Sonic Xtreme 2.1 - Now with Lua! (UPDATE 11/01/15) Details »

      Sonic Xtreme 2.1 - Now with Lua! (UPDATE 11/01/15)

      Version: 1.0, by (Banned) Sonic Fan2000 is offline
      Developer Last Online: Aug 2018
      Category: [Character] SRB2 Version: v2.1.x   Rating: 
      Submitted: April 9th, 2014  
      WAD File Contains Lua Character(s)
      Uses Content From Other Sources  


      He is finally back, and he brought some Lua with him! Also, here is direct proof I got permission from Sonicfreak94.

      Enjoy playing as Sonic from Sonic Xtreme!
      Also, be careful. Because of Sonic slipping around a lot, you might need to be more precise or else you may just end up slipping off a platform!

      Downloads


      Additional Notes

      • Please be mindful of using other people's works. If the modification is not marked as "Re-usable Content", ask the developer for permission before using their work in your mod.

  1. #2
    Join Date
    June 10th, 2012
    Posts
    34
    Level
    18
    This is a pretty flawed mod, and here's why.

    - The Spindash is practically useless, because you try Spindashing and then stopping just a split second later.
    - The Signpost Image is misaligned.
    - You don't do a good job in telling us how to use the Xtreme-esque Camera thing (Though that's probably just a nitpick of mine, but I can't help that you show it off just fine in the GIF.

    You might wanna fix these up if you ever wanna call this "finished".

  2. #3
    Join Date
    April 10th, 2014
    Posts
    1
    Level
    1
    I know it seems incomplete, but, is there an way for me to get the link to it?

    I was looking for old-SRB2 releated content and found this.

  3. #4
    Join Date
    December 30th, 2013
    Location
    London
    Posts
    15
    Level
    12
    Whoops, I was trying to update it, fixing the signpost image and changing how he moves a bit. It seems I broke the attachment.
    For the Xtreme-esque camera, write "analog on" in the console without the quotes.
    I can't do anything for the spindash besides completely taking off the script.
    Also, now he makes afterimages when he runs!
    The update will be on the first post, but for now:
    https://www.dropbox.com/s/jipjltpsrk...onicXtreme.wad

  4. #5
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    I've edited your post to remove the inline attach. It's better if you don't insert the WAD inline, so it's more obvious where the download is.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  5. #6
    Join Date
    December 30th, 2013
    Location
    London
    Posts
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    Level
    12
    New gif:

  6. #7
    Join Date
    June 10th, 2012
    Posts
    34
    Level
    18
    Quote Originally Posted by Sonic Fan2000 View Post
    For the Xtreme-esque camera, write "analog on" in the console without the quotes.
    I can't do anything for the spindash besides completely taking off the script.
    Put a line which disables the script to work whenever you roll or Spindash, it's as simple as that.

    EDIT: I found out that the Live Monitor icon is also misaligned.
    RttEy8n.png

  7. #8
    Join Date
    December 30th, 2013
    Location
    London
    Posts
    15
    Level
    12
    Damn it, fixed that now. Re-download from first post.

  8. #9
    Join Date
    June 28th, 2012
    Posts
    182
    Level
    20
    I'm personally not sure why this Xtreme Sonic has to stop all movement when you release the movement keys. Sonic Xtreme intended for Sonic to have very similar physics to his control, such as being able to slowly accelerate and slowly come to a stop. Not only is stopping on a dime inaccurate to Sonic Xtreme as a game, but it's also broken as a mechanic. When you let go of the movement keys it feels hilariously out of place, and considering everyone has grown to how characters normally move about this will only lead to constant deaths if the player hasn't gotten used to how he suddenly brakes.

    Also you could fix how he spins by having the game check whether or not Xtreme Sonic is spinning, and if he's not don't apply the instabrake feature. You've done something similar when he's in midair, so it shouldn't be that hard.

    sorry for being srs i just like to criticize stuff

  9. #10
    Join Date
    December 30th, 2013
    Location
    London
    Posts
    15
    Level
    12
    So hey guess what

    Attachment has been updated.
    He no longer stops on a dime while spinning.

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