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Thread: SkyLua v7.0.1

    1. SkyLua v7.0.1 Details »

      SkyLua v7.0.1

      Version: 7.0.1, by (Gotta go fast.) Sky is offline
      Developer Last Online: Mar 2024
      SRB2 Version: v2.1.x   Rating:  (2 votes - 5.00 average)
      Submitted: April 28th, 2014  
      WAD File Contains Lua
      Re-usable Content Contains SOC Changes Graphics  

      Welcome to SkyLua, my Lua modification!

      General features

      • Pressing spin while in midair makes your character spin back into their jumping states, allowing you to use your ability and hit enemies and monitors once again.
      • Running off an edge will put you into your falling states.
      • You can instantly charge your spindash in your super form and with speed sneakers.
      • You can run on water with speed shoes.
      • Thokking and spindashing will produce cool afterimages.
      • Rings won't fly farther and farther every time you get hit.
      • Every character, including Tails, Knuckles, and all other custom characters can go super in Coop/SP.
      • The Explosion Ring firing delay is the 2.0.x firing delay.
      • Press and hold Custom Button 3 to pull up the SkyLua menu, where you can see most of this stuff in-game easily.

      Commands

      • getemeralds: awards the Chaos Emeralds. In Single Player and Coop, this will give Player 1 the Chaos Emeralds since they are shared. In Match/CTF, this will give out the Match/CTF Chaos Emeralds. You can optionally specify a node to give the emeralds to if you wish. Requires admin.
      • forcesuper: transforms yourself into your super form. In Multiplayer, this will affect everyone. Also awards 50 rings upon transformation. Note: you must still have the Chaos Emeralds to actually transform. You can optionally specify a node to force super if you wish. Requires admin.
      • playtime <seconds/minutes/hours/all>: displays the amount of time you have been in-game. You can optionally specify it to be displayed in only seconds, minutes, or hours, or even all at once.
      • abilityui <on/off>: toggles the Custom Button 1 and ability text on/off.
      • compactui <on/off>: turns on/off the compact ability UI for those who want a minimal ability UI.
      • abilitylock <on/off>: if turned on, you cannot use the Shield abilities or the Super Nuke ability. Requires admin.
      • spawnmobj <mobj> <x offset> <y offset> <z offset> <x momentum> <y momentum> <z momentum> <scale> <times>: spawns a mobj at your location with optional offsets, scale, and how many times you want to spawn the object. The only required parameter is mobj; all the rest can be left blank. Requires admin.
      • movemap <mapnum>: move to another map while retaining your Chaos Emeralds and score. Requires admin, of course.

      Power-up Abilities

      Elemental Shield
      • The Custom Button 1 ability underwater is Swim Ascend, which slightly boosts the player upwards, and creates a bubble underneath. Cooldown: none.
      • Pressing Custom Button 1 while running on water activates Water Dash, which boosts the player forward. Cooldown: none.
      • On land, holding down custom button 1 charges Burst Step, which boosts you forward with an explosive burst of speed, damaging nearby players and enemies with fire. Cooldown: 30 seconds. Fire Trail is activated during the cooldown time, which creates a trail of fire underneath your character automatically when you move.
      • You can run on water with the Elemental Shield.

      Whirlwind Shield

      • Pressing Custom Button 1 charges Vertical Lift, which lifts you spinning in the air with a 20 second cooldown.
      • You get 20% more jump height with the Whirlwind shield.
      • You won't skid with the Whirlwind Shield.

      Force Shield

      • Pressing Custom Button 1 will charge the Telekinesis ability, which pushes away nearby enemies and throws other players around you up into the air. Cooldown: 25 seconds.
      • If you get hit with the Force Shield, you will be prevented from getting hit backwards once. Afterwards, your Telekinesis ability strength will be doubled, but with half the reach.

      Attraction Shield

      • Pressing Custom Button 1 will charge Magnet Pull, which attracts enemies and pulls other nearby players inwards towards you and, if they're pretty close to you, it'll also pull them towards the ground. Cooldown: 25 seconds.

      Armageddon Shield

      • Pressing Custom Button 1 charges Bomb Toss, which will toss a bomb into the air that will explode immediately upon it touching the ground. You will not be hurt by the flames if you have an Armageddon or Elemental Shield, but you will be knocked back on contact. Cooldown: 40 seconds.

      Pity Shield

      • Pressing Custom Button 1 charges Retreat Leap, which allows you to retreat backwards into the air, even if you're in air already. Free jump! Cooldown: 10 seconds.

      Fire Flower

      • Pressing Custom Button 1 charges Flame Drop, which drops a line of fire from the sky in front of you for 20 seconds. Cooldown: 45 seconds.

      Super Form Abilities

      • In your super form, you can have multiability, meaning you can thok more than once in midair and glide more than once!
      • Chaos Emeralds appear around you while you're transformed for an awesome effect in your super form, and slightly fade away in first person mode so you can aim in Match and CTF. You may adjust how this transparency works in the SkyLua menu.
      • Running and jumping will produce more super sparks for more awesome effects!
      • Pressing Custom Button 1 activates Super Nuke, which unleashes a powerful blast that shakes the whole level. Cooldown in SP/Coop: 1 minute. Cooldown in Match/CTF: 2 minutes.

      Additional Details

      • Hitting a 1up monitor will reset your ability cooldown.
      • Hitting a Recycle Monitor will reset everyone's ability cooldown.
      • Gaining rings will reduce your ability cooldown ever so slightly.
      • Hitting a Super Ring monitor will cut your ability cooldown down by 1/10.
      • These cooldown reductions do not apply when you're super.

      Extra Abilities
      • bunnyhop <on/off>: the Bunny Hop! Running around with this enabled will make you hop around like a bunny!
      • missile <on/off>: the Missile Maker! Pressing custom button 2 while enabled will spawn a missile above you. If you're in the air, you will grab onto the missile immediately.
      • statsrandomizer <on/off>: the Stats Randomizer! With this enabled, go into the SkyLua menu > Extra Abilities > Stats Randomizer and into the Stats Randomization menu to randomize your stats. The more rings you consume with it, the better stats you'll get.
      • noflash <on/off>: No Flash! With this enabled, you'll have no invincibility time after you get hit!
      • dietele <on/off>: Die Teleport! With this enabled, when anyone dies, everyone's positions will be scrambled (basically activates the Teleporter monitor effect everytime someone dies).


      Well, I hope you have fun with SkyLua! The main download is below, along with some brief GIFs.

      GIFs




      WAD File MD5: 9C884BE9527742D4E541FC3A55B2FBA6

      Downloads


      Additional Notes

      • Please be mindful of using other people's works. If the modification is not marked as "Re-usable Content", ask the developer for permission before using their work in your mod.

  1. #22
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    Well, here's SkyLua update v5.2!

    This update contains rather significant core code changes and balancing. This should be the last release for a bit, minus bugfix patches if bugs arise.

    Core change! A ton of significant code optimizations and changes have been done.
    Core change! The ESOC system is now known simply as "Extra Functions".

    Changed! If you are in a position that does not allow your shield ability or the super nuke ability to be used, the icon will now be overlayed with a red color.
    Changed! The custom button 1 display has been moved to be more aligned along with the first-person mode icons.
    Changed! The custom button 1 ability will now be displayed alongside the Custom Button 1 string.
    Changed! The ability icon display code has received significant code improvements.
    Changed! The cooldown reset upon hitting monitors has received an overhaul.
    Changed! When your items and shields are recycled through a Recycle Monitor, the ability cooldown now resets.
    Changed! Scope now can be freely adjusted to your preference. The scope command now ranges from the value of 0 (off) to 80 (max). The higher the number, the higher the zoom.
    Changed! Scope now displays the intensity of the zoom in the console when changed.
    Changed! The 'playtime' command now has optional arguments so you can view specifically the number of seconds, minutes, or hours that have passed. Example: "playtime seconds" when it has been a minute and a half will print out 90 seconds.
    Changed! Each ability now has a specific ability name.
    Changed! The Elemental Shield now has a new icon while underwater.
    Changed! Swim Ascend now produces a bubble.
    Changed! Swim Ascend no longer pushes the player forward.
    Changed! Boost Jump now shoots the player upwards at a weaker magnitude and now shoots the player into their spinning states.
    Changed! Instead of hurting nearby enemies, Boost Jump now pushes nearby players and enemies away slightly if caught by the wind released when the ability is used.
    Changed! Boost Jump now shoots the player at a more balanced magnitude underwater.
    Changed! The Force Shield knockback reduction no longer shoots the player downwards.
    Changed! Telekinesis now has a significantly less range and power, but now tosses other players up into the air when they are hit by it.
    Changed! Telekinesis' cooldown has been increased to 13 seconds.
    Changed! There will be a message in the console when Telekinesis is used and hits other players.
    Changed! The Attraction Shield no longer changes your ability to double jump, but however, the damaging effect is still present.
    Changed! The Attraction Shield's damaging ability attack radius has been slightly increased.
    Changed! Magnet Pull's magnitude and range has been weakened, but now pulls nearby players down to the ground as an added effect if they're fairly close to the person using the ability.
    Changed! Magnet Pull now has an effect when used.
    Changed! Magnet Pull's cooldown has been increased to 12 seconds.
    Changed! There will be a message in the console when Magnet Pull is used and affects other players.
    Changed! Bomb Toss now tosses a smaller bomb into the air that is immediately denonated on contact with the ground, and touching flames from the bomb while having the Armageddon Shield will now only toss you back. Still beware, the flames damage you and your teammates if not holding an Armageddon Shield or an Elemental Shield.
    Changed! Bomb Toss now has a 16 second cooldown.
    Changed! The Armageddon Shield now has a clearer ability icon.
    Changed! Super sparks will now spawn when using an ability such as flying and gliding.
    Changed! Super Nuke now has a 30 second cooldown in non-competitive gametypes, and a one minute cooldown in competitive gametypes.
    Changed! Super Nuke's area of effect is now the same as a regular nuke.
    Changed! The super transformation code is now much cleaner.
    Changed! The circling Chaos Emeralds while you're super are now faded in first-person mode rather than completely invisible like before.
    Changed! The SkyLua in-game information center's format and functionality has been revamped.
    Extra Function change! Bunny Hop will launch the player at different jump heights based on their jumpfactor.
    Extra Function change! Bunny Hop now launches the player at a more balanced jump height if they are underwater.
    Extra Function change! Explanation messages will now display in the console when Extra Functions are activated or deactivated.
    Extra Function change! The Stats Randomizer command to toggle is now 'statsrandomizer'.
    Extra Function change! Stats Randomizer now displays the difference between your default stats and your new randomized stats.

    New! The spindash now has an effect while charging up that is much like SRB2JTE's spindash charge.
    New! First person mode now has a Custom Button 1 string display when you have an ability for usage.
    New! New command: 'abilityhelp <on/off>'. Toggles the Custom Button 1 string display and ability display. 'On' turns the string display on, and 'Off' turns it off.
    New! New command: 'abilitylock <on/off>'. Default is 'Off'. If enabled, you cannot use Shield abilities or Super Nuke.
    New! New command: 'spawnmobj <mobj> <x offset> <y offset> <z offset>'. Spawns a specified mobj at your location with optional offsets relative to your angle. <mobj> must be prefixed with MT_.

    Fixed! All of the ability icons now display 100% correctly.
    Fixed! The Custom Button 1 help text will no longer display with the Pity Shield.
    Fixed! The Custom Button 1 help text now no longer collides with the weapon ring HUD in Match gametypes.
    Fixed! The ability HUD will no longer display in splitscreen mode due to displaying improperly.
    Fixed! The ability HUD help text will now not display in Tag or Hide & Seek due to it colliding with other text.
    Fixed! You can no longer respin while you're dead.
    Fixed! There is no longer a minor graphical glitch when respinning as a character with SF_SUPERANIMS into hovering.
    Fixed! The amount of time your ability is locked while switching shields has been improved.
    Fixed! You now cannot glitch by using Swim Ascend while climbing.
    Fixed! Water Dash now acts properly if scaled to a different scale.
    Fixed! You can now respin while in your super form with a Whirlwind Shield.
    Fixed! You now cannot use Boost Jump while climbing and glitch.
    Fixed! You no longer are able to use Boost Jump while being carried or riding a missile and glitch.
    Fixed! You can no longer use abilities after you've finished the level.
    Fixed! Getting hit by the flames leftover from the Armageddon Shield custom button 1 ability no longer prints a generic hit message.
    Fixed! Characters with SF_NOSKID and SF_RUNONWATER in their S_SKINs should now retain those character flags.
    Fixed! The super form multiability code now works properly, or rather, now doesn't activate with characters with abilities CA_SWIM and CA_AIRDRILL.
    Fixed! The circling Chaos Emeralds should now hide in the correct situations.
    Fixed! The Telekinesis and Magnet Pull abilities should now work correctly against players that are standing on the ground.
    Fixed! The 'getemeralds' command should now work properly in all situations.
    Fixed! 'forcesuper' now won't work on dead players or spectators.
    Extra Function fix! Bunny Hop will no longer glitch and affect a player in their super forms.
    Extra Function fix! The spawned missiles should now correctly adjust to the player's angle.
    Extra Function fix! You will no longer be able to use the Whirlwind Shield jump boost ability while riding a missile due to glitching.
    Extra Function fix! Missile will now correctly spawn in reverse gravity.
    Extra Function fix! Getting hit by missiles will no longer print a generic hit message.
    Extra Function fix! Miscellaneous stats randomizer code fixes have been done.
    Extra Function fix! Randomized stats now return back to the normal S_SKIN stats when randomstats is turned off.

    Removed! The recovery jump feature has been removed.

    Wow...that's a lot of changes that I did.

    As usual, the download is the first post, and feedback is always appreciated!
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  2. #23
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    SkyLua v5.3 is now out. Changelog:

    Changed!
    Playtime can now print all seconds, minutes, and hours in one print through specifying the display type as <all>.
    Changed! Water Dash now boosts the player at a variable thrust of 1.5x the player's normalspeed instead of the original flat boost to 60 speed.
    Changed! getemeralds's code has been slightly updated.
    Changed! forcesuper's code has been slightly updated.
    Changed! The spawnmobj command now automatically applies MT_ to the beginning of the object if it's not already there.
    Changed! The spawnmobj command will now automatically make your entry uppercase when you input the object type.
    Changed! Boost Jump's cooldown has been adjusted to 20 seconds.
    Changed! Boost Jump's jump boost has been slightly weakened.
    Changed! Bomb Toss's cooldown has been adjusted to 30 seconds.
    Changed! Telekinesis's cooldown has been adjusted to 25 seconds.
    Changed! Magnet Pull's cooldown has been adjusted to 25 seconds.
    Changed! Fire Trail has been changed to a passive ability.
    Changed! The Super Nuke cooldown has been adjusted to a 2 minute cooldown in competitive gametypes, and a 1 minute cooldown in other gametypes.
    Changed! If you have get the invincibility powerup, your ability will now be locked.

    New! You can now specify momentum offsets with the spawnmobj commmand. As with the position offsets, they are optional. New format: spawnmobj <x offset> <y offset> <z offset> <x momentum> <y momentum> <z momentum>
    New! New console command: movemap <mapnum>. Works just like the vanilla map command, but keeps your points and Chaos Emeralds while still moving maps. Note that this works slightly differently than how map works; you do not need to put MAP before the map number (e.g. if you wanted to go to MAP04 you would type movemap 04).
    New! If you're holding a flag, your ability cooldown will cooldown twice as fast.
    New! New Elemental Shield ability on the ground on land to replace Fire Trail: Burst Step: burst off the ground with an explosive step of fireballs to boost forward! Cooldown: 35 seconds.
    New! All abilities now require a charge to use. The charge gauge also doubles as an ability status bar. Super Nuke requires three gauges, but all the rest require one. Water Dash and Swim Ascend remain as abilities that have no cooldown and no charge.
    New! Getting a 1-up monitor now resets your ability cooldown to 0.
    New! Popping a Super Ring box cuts down your ability cooldown by 1/10.
    New! The HUD will now display active extra functions in non-ringslinger gametypes.

    Fixed! A few information center typos have been fixed.
    Fixed! The playtime command will no longer print truncated seconds, minutes, and hours when specified by playtime <type>.
    Fixed! The spawnmobj command will now adjust the spawned object's angle to the player's correctly.
    Fixed! Additional error checking has been added to spawnmobj.
    Fixed! The custom button 1 string will no longer appear with the Fire Flower ability.
    Fixed! The ability delay should no longer mess with the quick cooldown that is applied on Swim Ascend's usage.
    Fixed! Bomb Toss's flames should no longer knockback players in super forms and players with invincibility.

    Removed! The radius damage from using your ability has been removed from the Attraction Shield.

    Not as a big of a list of changes as 5.2 was, but these were definitely some big changes.

    Main download is in the first post as usual. Have fun!
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  3. #24
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    SkyLua v5.4 is now out. Just a new little feature with spawnmobj and some bug fixes and refinements.

    Changed!
    Ability will now specify if it's a shield or a super ability.
    Changed! The status gauge for your ability has been straightened out to be a little more uniformal.
    Changed! The HUD code has been optimized.
    Changed! The ability text and gauge now shows up in Tag and Hide & Seek.
    Changed! The cooldown overlay over the ability icon now has more ticks in the overlay.

    New! You can now specify a scale factor that the mobj that you spawn is at with the spawnmobj commmand. As with all the other offsets, they are optional. New format: spawnmobj <x offset> <y offset> <z offset> <x momentum> <y momentum> <z momentum> <scale>

    Fixed! If you revert back to your normal form from your super form with a Super Nuke cooldown, it should no longer keep the cooldown past the shield ability cooldown.
    Fixed! You can no longer push or pull players that are dead with Telekinesis/Magnet Pull.

    Winding down on the updates now.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  4. #25
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    SkyLua v5.5 is now out. This is likely the last update for a long time unless I have another sudden burst of inspiration to work on SkyLua.

    Changes:

    Changed! The ability charge will now go down gradually instead of resetting to 0 if you let go of Custom Button 1.
    Changed! Your ability charge will now reset when you hit an item box that resets your cooldown.
    Changed! Water Dash's ability readout when in use has been changed to "Ability: Active".
    Changed Boost Jump has been renamed to Vertical Lift.
    Changed! Magnet Pull has been renamed to Magnetic Pull.
    Changed! Bomb Toss's cooldown has been increased to 40 seconds.
    Changed! Burst Step's cooldown has been decreased to 30 seconds.
    Changed! Extra Functions have been renamed to Extra Abilities.
    Changed! The playtime command readout has been improved.

    Fixed! There now will be a message displayed in the console if the forcesuper command is used without having all 7 Chaos Emeralds.
    Fixed! The SkyLua info center playtime help section now displays all as an option.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  5. #26
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    SkyLua v5.6 is now out. Just fixing a few bugs and things I noticed late.

    Changed! The inner code workings of the ability charge times has been improved.
    Changed! The ability cooldown overlay now has more increments (max increments now).
    Changed! The ability cooldown overlay code has been optimized significantly.

    Fixed! The gradual decrease of your ability charge now matches the charge up speed.
    Fixed! The gradual decrease of the Super Ability now no longer activates the spark effects.
    Fixed! The ability display now displays "Ability: Ready" when you are not charging the ability, but still has charge left in it.
    Fixed! Water Dash will now boost you at 1.5x your current normalspeed rather than the normalspeed set in the S_SKIN.

    Now, this should be the final release for a while.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  6. #27
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    Here we go. SkyLua v6.0 Skybase exclusive preview:

    n6WbHbH.png

    Yep, an in-game menu. Click on the image to pull up a larger version.

    It's currently mostly functional. I just need to clean it up and add some more features, as well as fix some sync issues that it has.

    Don't expect a release soon, I'm just working on this sporadically when I feel like it.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  7. #28
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    SkyLua v6.0 has been released!

    Changed! The Fire Trail passive ability will now only be in effect when Burst Step is on cooldown.
    Changed! Hitting a 10 ring box will no longer reduce your cooldown if you're in your super form.
    Changed! The abilityhelp command is now known as abilityui.
    Changed! The ability cooldown HUD code has been optimized significantly.
    Changed! The ability check code has been optimized.
    Changed! The red locked overlay will now appear over your ability cooldown so you can see the ability cooldown ticking behind it while your ability is locked.
    Changed! You can now see the remaining time until your ability cooldowns while your ability is locked.
    Changed! The super form code has been optimized.

    New! An all new menu has been added to SkyLua! Press and hold Custom Button 3 (replaced scope, sorry scope fans! if there's any) for 3 seconds to bring up the menu. This is where you can navigate through commands, Extra Abilities, see features, toggle options, and more. Commands, Extra Abilities, and options can still be toggled in the console if you want.
    New Extra Ability! Extra Ability: No Flash has been added. Command: noflash <on/off>, and toggleable through the SkyLua menu. When you get hit, you will have zero recovery (blinking/flashing) time. Have fun with that in Match and CTF!
    New Extra Ability feature! When you activate an ability, the corresponding information for it in the SkyLua menu will appear on everyone's screen.

    Fixed! Pressing custom button 1 while having the Swim Ascend ability locked will no longer show a graphical error.
    Fixed! getemeralds will now play a sound effect in multiplayer when you get the Chaos Emeralds.
    Fixed! spawnmobj will now read out the scale you have set for the object spawned.
    Fixed! Metal Sonic (battle) can now use his energy ball attack when spawned through spawnmobj.
    Fixed! Extra Ability: Missile now has a separate spawning cooldown from ringslinger/weapon firing cooldowns.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  8. #29
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    Minor update, version bumped up to just 6.0.1.

    New! The About section of the menu now displays the release date of the current SkyLua version.

    Fixed! You can no longer accidentally (...or purposefully) activate your super ability while the menu is active.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  9. #30
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    SkyLua v6.1 has been released.

    Changed! The super transformation code has been optimized.
    Changed! The circling Chaos Emeralds spawn code has been optimized.

    New! Bosses will now have explosion effects as they flee from the map.

    Fixed! Fixed an issue where you could respin while the menu was active.
    Fixed! Fixed a small graphical issue where it wouldn't show the locked overlay with the menu being active while you were in your super form and had a cooldown.
    Fixed! Water Dash will now boost you at the correct speed when you have super sneakers.
    Fixed! The circling Chaos Emeralds will now spawn correctly if you're being carried and transform. Along with this, SkyLua is now compatible with hyperv2.lua's hyper transformation and other mods that require use of the super transformation states, and in the rare case that you are forced into your super form while already in your super form, more circling Chaos Emearlds won't spawn.
    Fixed! A display issue with standing in knee deep water with the Elemental Shield has been fixed.
    Fixed! Additional checks have been added for the Super Nuke ability: being carried, spinning on a rotating mace, etc. Not sure why they weren't there in the first place, but yeah.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  10. #31
    Join Date
    March 25th, 2010
    Posts
    1,442
    Level
    58
    SkyLua v6.3 is out.

    Changed! Updated some internal code to be more efficient.
    Changed! Some internal code for the HUD has been improved.
    Changed! The off/on text is now yellow in the menu to match the vanilla menu layout a bit more.
    Changed! Instructions for the control of the menu have been added into the informational bar when you pull up the menu.
    Changed! Burst Step's slight leap height has been increased.
    Changed! You can now use your character ability after using Telekinesis or Magnetic Pull.
    Changed! The afterimages when thokking/spindashing have been changed to be a lot more subtle.

    New! The Options menu has been revamped. Now there are two submenus: Abilities and Chaos Emeralds Effects. The Abilities submenu holds the options for the Ability UI and and Ability Lock, while the Chaos Emeralds Effects submenu holds brand new options for adjusting the Chaos Emeralds as you like them (on, off, fade options).

    Fixed! An issue where you couldn't control your character after using Burst Step while spinning has been fixed.
    Fixed! A graphical issue with your ability being locked while underwater showing the Burst Step's cooldown has been fixed.
    Fixed! Knuckles will stop to unleash the Super Nuke ability while gliding now.
    Fixed! FSonic can now use his dash ability with SkyLua. However, he's still not affected by the Stats Randomizer beyond his dash's top speed due to his coding.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

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