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Thread: Something.

  1. #1
    Join Date
    March 16th, 2011
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    Something.


  2. #2
    Mr.Black's Avatar
    Mr.Black is offline おおあっ! びっくりしたァーっ
    Points: 23,053, Level: 21
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    Join Date
    May 8th, 2010
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    part of me wants to make a pun picking stuff up and putting them down. The other half wants me to critique it. oh well

    looks cool I guess.

  3. #3
    Join Date
    March 16th, 2011
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    May as well do both : o

  4. #4
    Join Date
    March 16th, 2012
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    I'm at soup
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    Interesting little Lua, but it would be easier to give proper feedback with some kind of file for us to use ourselves to test on several objects.

  5. #5
    Join Date
    March 16th, 2011
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    https://sites.google.com/site/duonst...edirects=0&d=1 Knock your self out.

    Incase you don't try it out in single player,
    Custom 1 pick's up objects/players.

    (Only gargoyle's, players, pushable objects, and springs, and monitor's can be picked up.)

  6. #6
    Join Date
    March 25th, 2010
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    Interesting stuff.

    Some comments:
    • The character select description for Mighty doesn't fit the screen.
    • Having a unique ability is good, and having a good unique ability is better. I like it.
    • You can carry stuff through walls. Haven't checked in multiplayer, but carrying players through walls might be problematic. Can probably fix by just adding a check to see if you can move forward or if there's space in front of you with the added object/player that you're holding

    Pretty cool overall.
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  7. #7
    Join Date
    March 16th, 2011
    Posts
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    11
    The only things that go through walls are objects, because of A_CapeChase but the reason for this was to keep it from colliding with players once they got close to a wall, players on the other hand use a different code to keep them with the player

  8. November 18th, 2017

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