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Thread: Future Smiles

    1. The Smiles Pack (The Prerendered Update) Details »

      The Smiles Pack (The Prerendered Update)

      Version: v5.1/v1.3/v1.0, by (Member) Smiles The Fox is offline
      Developer Last Online: Jun 2022
      Category: [Character] SRB2 Version: v2.2.x   Rating: 
      Submitted: January 16th, 2022  
      WAD File Contains Lua Character(s)
      Re-usable Content Contains SOC Uses Content From Other Sources Music / SFX(s)  

      So.. I decided to make a character pack

      Future Smiles
      The main smiles in the character pack
      srb20004.png
      Double Jump
      srb20495.gif
      Pressing jump again after jumping once makes you jump again

      SADX Spindash And Fire Trails

      srb20499.gif
      You can activate a spindash while running or walking.
      Smiles will emit fire trails while spinning.
      Your turning will be sharper too



      If you have smiles added and are using the color "Jet", you can emit fire trails without being smiles.
      srb20508.gif
      Also you can jump out of the spin to keep your sharp turning
      srb20501.gif


      Fire Toss
      srb20504.gif

      Smiles can throw fire with the "Fire" Key. (the button you use to throw rings in match mode)
      If you hold it for long enough you can throw a bigger fireball.

      sleep emote
      srb20003.png

      Press Tossflag to sleep

      Legacy Smiles
      What Smiles used to be
      srb20006.png
      Its smiles but faster, with dashmode and can fly, and has tails sprites
      srb20509.gif
      This used to be in normal smiles before the skybase release.

      New Smiles
      Preview of a old Smiles redesign in the form of a character that plays like Sonic but with double jump
      srb20005.png

      Bonus Content
      Smiles has a bossfight to warp to by putting "map mapsb -force" in console
      Smiles and Smiles
      srb20007.png
      Smiles and Legacy Smiles
      srb20008.png

      Changelog:
      Smiles v5, v5.1, and Legacy Smiles v1.3
      Smiles uses prerendered sprites now
      Afterframes are no more
      HP System is no more either
      Smiles double jumps again
      Smiles uses Sonic 1 sounds
      Smiles and Smiles is back
      Smiles and Legacy Smiles now supports the new update of smiles
      Legacy Smiles continue sprite is offset correct now

      Credits:
      SADX Spindash: https://mb.srb2.org/threads/sa1-spin...-matter.28199/
      SpinControl: https://mb.srb2.org/threads/free-mov...control.28921/
      And New Smiles sprite was made by my friend NARbluebear.

      Downloads


      Screenshots


      Additional Notes

      • Please be mindful of using other people's works. If the modification is not marked as "Re-usable Content", ask the developer for permission before using their work in your mod.

  1. #2
    Join Date
    March 25th, 2010
    Posts
    1,421
    Level
    53
    Welcome to modifications!
    Quote Originally Posted by SRB2
    <Mystyc Cheez> I ****ING QUIT
    Mystyc Cheez left the game
    <~Sky> Am I too awesome or something?
    <X\Wind> Why is everyone on red...
    <X\Wind> Is Sky that awesome?
    Quote Originally Posted by Steam
    20:48 - Sky: one does not simply ban him
    20:49 - Wind: we must gather the chaos emeralds and blast him

  2. #3
    Join Date
    May 22nd, 2019
    Posts
    25
    Level
    16
    I made some updates to the character
    Smiles has a different death animation now
    You can change your taunt with "smiles_taunt"
    And something I didn't put in this thread but is in char select is the "smiles_gun" command, this lets you switch the firetoss to a gun.
    Smiles has SRB2Persona support
    Smiles is ACTUALLY fair in ringslinger modes
    Smiles has a boss battle

  3. #4
    Join Date
    August 31st, 2021
    Posts
    4
    Level
    1
    thats a cool mod
    Andrick The Sussy baka

  4. #5
    Join Date
    December 4th, 2020
    Posts
    12
    Level
    8
    Cool mod, I didn't see anywhere that said reusable (edit: I saw after writing this comment), but I want to ask if I can use some of the healthbar code in this mod? I understand if I cannot.

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